Wednesday, July 4, 2012

Which Skills?

Continuing my idea of how to improve 4th edition, I'm wondering on how to fix skills.  There need to be more, and most of those on the character sheet need to be unpacked.  I'll start with the skills I think should stay packed together:

Hmm.  Every rogue will take hide and move silently, but it should be an option to play a rogue who kinda plays against type by maybe not being much of a lock picker, but more of just a gearhead who likes disarming and making traps.  Furthermore, I think that plenty of characters can benefit from sleight of hand.  

Keep Stealth, diffuse Thievery.

I also dislike Perception and Insight.  Also, those passive Perception and Insight stats are stupid.  Toss them, bring back Sense Motive, Spot, Search, and just about all the other skills.  I think one of the funniest things that can happen to a party is having some of them being terrible Riders, which is part of what I think makes Siuan Sanche so hilarious.

Furthermore, reduce Craft, Perform, and Profession down to just a single skill each.  The additional spaces can be used for these.  Also, leave the knowledges as they are, rasae tabulae to be filled in.

Huh.  It's quite funny how easily fixed that was.  Now characters will be able to make themselves known for being skilled at something that the other characters may not have access to.  The question then becomes how to fix the class skills such that characters can actually make themselves differentiated by having enough different skills to be trained in.

;) Just a little differentiation to fix something that was over-corrected.

Anyone else think that the "Basic Attack" section on the 4.0 Character Sheet is unneeded and hilarious?

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